Unity Clash: Summer Showdown S4 [Japan Qualifiers]
Unity Clash: Summer Showdown S4 [Japan Qualifiers]
REGION
AFRICA, ASIA, NORTH AMERICA, OCEANIA, SOUTH AMERICA, Estonia, Switzerland, Montenegro, Finland, Ukraine, Italy, Spain, Faroe Islands, Slovakia, Serbia, Isle of Man, Jersey, Norway, Lithuania, Greece, Poland, Bosnia and Herzegovina, Latvia, Iceland, Czech Republic, Belgium, Andorra, Sweden, Malta, Austria, Slovenia, Netherlands, Monaco, San Marino, Turkey, Belarus, Ireland, Gibraltar, Guernsey, Liechtenstein, Denmark, North Macedonia, Republic of, Svalbard and Jan Mayen, Luxembourg, Croatia, Portugal, Germany, France, Albania, Bulgaria, Hungary, Romania, Moldova, Republic of
Team Size
5 Players
BRACKET TYPE
Double Elimination
PRIZE TARGET
NO PRIZE
CHECK-IN PERIOD
1 hours
16 Jun 2024
5:00 AM
Join the organizer's Discord to engage with others and be notified about their events.
Description

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Welcome

Japan Qualifiers

2

Welcome to the Season 4 of Unity Clash as Summer Showdown which is being conducted globally!

It is a month long tournament series starting on 15th June till 21st July! We will cover the clashes between best of the best teams from all the PUCS Regions and there are invited teams which qualified for WCS directly in the Finals! 3 Players in Majority where you're joining the tournament!

Sponsored by: Community Gaming & Ghatlue | Powered by: Pandicorn Gaming

Help with registering: Click Here! ~ Japanese

Broadcasts

Schedule TSchedule 3 Tournament Pages: Click here

Format

  • Double Elimination Bracket
  • Winner Bracket: B03 (Streamed)
  • Loser Bracket: BO1
  • Loser Finals: B03 (Streamed)
  • Top 12 teams from each Qualifier will be broadcasted
  • All the Qualifier Brackets will be played out completely to decide the seeding for Finals!
  • Top 8 Teams from all the Qualifier events will be invited to the Finals (Top 2 from OCE)

Guidelines for Streaming!

  • Please have a 90seconds Delay!
  • Please make a Bracket command and put the Bracket Link

Rules Read the rules here: RuleBook

Banned Pokemons: EX Pokemons & Ceruledge 4 5

Match Procedure:

  • The higher seeded team (“Hosting Team”) will create the lobby in Tournament Mode, with all features enabled. Pick servers as directed below! Ensure “Theia Sky Ruin – Draft Pick” is selected.

  • The Hosting Team will have side selection for game 1 of the series. For game 2 onwards, the team that lost the previous game will have side selection.

  • The Hosting Team will provide the lobby code to their opponent via the Start.gg match chat.

  • In the CommunityGaming match chat, make sure your opponents are ready before starting the game.

  • After each game is completed, each team is required to report the results for that game in CommunityGaming.

  • It is encouraged to take a screenshot of the results screen in the game in case a dispute arises. Everyone is required to restart the game.

Other Rules

  • Check in Timers: 10 minutes auto DQ 1m minimum 3m maximum
  • If a crash occurs during the game it must be played out.
  • If a crash occurs during draft or loading screen, contact a TO immediately. Everyone must fully close the game and wait 2 minutes before logging in.
  • For a crash during draft: Redo exactly up to the point of the crash.
  • For a crash during loading screen: Remake in blind pick with the exact same Pokemon and items. Each team during a set is only allowed one remake. - Subsequent crashes in the same set must be played out.
  • Please contact a TO as soon as possible if something else goes wrong that could possibly warrant a reset. Examples: accidental match starts, other bugs, etc. Stay in base until a TO arrives if the match starts.

Prizepool $650

  • West Finals 1st: $225
  • West Finals 2nd: $100
  • Asia Finals 1st: $225
  • Asia Finals 2nd: $100

Chat

Don't miss out the chat!

Live Stream